From Complexity to Clarity
Improving Usability for HP's Workforce Experience Platform
Overview

Context & Background
Workforce Experience Platform (WXP) helps IT teams monitor device health, resolve issues at scale, and improve workforce productivity.
During beta testing with HP partners and customers, I partnered with another Senior UX Researcher to evaluate usability, value, and release readiness.

Defining the Problem Space
To start, I directed a problem-framing workshop with stakeholders and helped uncover the following areas:
The Challenge
Early feedback revealed non-intuitive complexities with WXP and hesitation to transition from the legacy analytics platform. It was important to understand:
Can users quickly understand and navigate WXP during initial exposure?
Where are they experiencing the most friction?
Do they perceive WXP as valuable enough to adopt?
Objectives
Evaluate usability.
Identify key pain points or areas of friction.
Assess perceived value and measure likelihood to adopt.
Generate actionable insights to inform product iteration pre-launch.
How Research Uncovered What Mattered Most
Methodology
This research involved a mixed-methods approach to capture both behavior and perception.

10 Week Timeline for 2 Research Waves & Iteration

Target Audience
I partnered with HP's Go-to-Market team to recruit 15 IT participants (9 customers and 6 partners) representing IT Decision Makers, IT Admins, IT Service Desk Managers, and IT Partner Support.

Connecting the Dots
Key Themes Shaping IT Work
Below are top recurring themes from research interviews expressed by multiple participants.
Key Insights That Drove Decisions
Uncertainty about score
Recommendation
💬 Research Quote
“We see the score, 89. Okay, what’s behind it? How was it developed? There should be some information that says how it’s done...”
Unclear Prioritization
Recommendation
💬 Research Quote
“I don’t know what the +3 score improvement means... If you improve that, [then] it’s going to increase the employee experience by three points? That’s what I think, but not sure...”
Improving Usability Upon Iteration
Experience Score Widget
Before Redesign:

Total time on task average: 51 seconds
Task success: 3 out of 15 participants completed the task successfully with no error
Task difficulty average rating: 3 (i.e., somewhat difficult)
After Redesign:

Total time on task average: 12 seconds
Task success: 12 out of 15 participants completed the task successfully with no error
Task difficulty average rating: 5 (i.e., somewhat easy)
Recommended Actions Widget
Before Redesign:

Total time on task average: 22 seconds
Task success: 5 out of 15 participants completed the task successfully with no error
Task difficulty average rating: 3 (i.e., somewhat difficult)
After Redesign:

Total time on task average: 12 seconds
Task success: 12 out of 15 participants completed the task successfully with no error
Task difficulty average rating: 6 (i.e., easy)
Measuring the Impact
+23 points increase in SUS • 70 → 93
70
Before
93
After
Before Redesign
After Redesign
+53 points increase in NPS• 27 → 80
2
0
Detractors
7
3
Passives
6
12
Promoters
Before Redesign
After Redesign